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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Lord Zim
Bat Country Goonswarm Federation
7
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Posted - 2011.10.11 11:54:00 -
[1] - Quote
CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary. Why not go through with this nerf and give carriers a boost to fighters pr fighter level, meaning they would still be viable for use, while still reducing what supers could kill with them? |

Lord Zim
Bat Country Goonswarm Federation
7
|
Posted - 2011.10.11 12:03:00 -
[2] - Quote
Ganthrithor wrote:Why even penalize SCs use of fighters? You realize that a SC's fighter dps output is only equal to 2 carriers' worth, right? It's not exactly game-breaking, outlandish dps capabilities you're talking about. vOv
At the very least we're talking about fighters which can be taken off the field by shooting them, thus defanging the supercarrier, so I'm not exactly what you'd call hell-bent on penalizing fighters on supercarriers. I was just throwing another idea out into the ether in case it was something tallest hadn't thought of. |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 13:40:00 -
[3] - Quote
Misanth wrote:EVE now is just a blob game with zero skill, zero return on investment, and zero incentitives to actually fight - and every incentitive to join the massive blob. It's everything this game wasn't, and the "dangerous" space, the skills/tactics element, the 'thinking out of the box' (to use shiptypes the ways they were NOT intended or assumed they would) has almost completely gone. These supercap changes, time dilation, etc, it's all just more blob incentitives. And what's the cause of this? The SOV system. Fix the SOV system into a much, much more granular system, and make it so it's much easier to take and lose a system, along with a vastly upgraded reason to actually take a system, even for a short while, and you'll see these large empires shrink and smaller entities being able to get a foothold in 0.0, at least for a while.
If it's done right, a large alliance will be able to keep a bigger empire on the basis of them being able to field f.ex 5x100 fleets, able to defend 5 systems at once, instead of today's system where you don't really have to defend any system for almost a week before you chuck all 500 people (or more) into the system, along with supers. |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 13:41:00 -
[4] - Quote
Kahrnar wrote:So when your fighters are gone, the fight is over....which should take a small gang about 30 seconds to do...then they can sit there and plug away til you die...its the same as running out of ammo...a ship with NO offence is useless...lol So you didn't bring a support fleet? Oh dear, sucks to be you. |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 13:45:00 -
[5] - Quote
Kari Kari wrote:Lord Zim wrote:Misanth wrote:EVE now is just a blob game with zero skill, zero return on investment, and zero incentitives to actually fight - and every incentitive to join the massive blob. It's everything this game wasn't, and the "dangerous" space, the skills/tactics element, the 'thinking out of the box' (to use shiptypes the ways they were NOT intended or assumed they would) has almost completely gone. These supercap changes, time dilation, etc, it's all just more blob incentitives. And what's the cause of this? The SOV system. Fix the SOV system into a much, much more granular system, and make it so it's much easier to take and lose a system, along with a vastly upgraded reason to actually take a system, even for a short while, and you'll see these large empires shrink and smaller entities being able to get a foothold in 0.0, at least for a while. If it's done right, a large alliance will be able to keep a bigger empire on the basis of them being able to field f.ex 5x100 fleets, able to defend 5 systems at once, instead of today's system where you don't really have to defend any system for almost a week before you chuck all 500 people (or more) into the system, along with supers. Goons having no skills. They need 500+ to win fights. Basic knowledge, CSM = GOONS = WIN only way a goon wins.
Inappropriate comment removed. Spitfire |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 13:46:00 -
[6] - Quote
Kahrnar wrote:Lord Zim wrote:Kahrnar wrote:So when your fighters are gone, the fight is over....which should take a small gang about 30 seconds to do...then they can sit there and plug away til you die...its the same as running out of ammo...a ship with NO offence is useless...lol So you didn't bring a support fleet? Oh dear, sucks to be you. So do you fly everywhere you go with a support fleet? Give me a break No offense at all makes it useless Do you fly a scimitar around and expect to win everything? No? Could that possibly be because it's a ship with a specific role?
Well shucks, imagine that, so is the supercarrier and titan. |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 13:52:00 -
[7] - Quote
Kahrnar wrote:Ok well Carriers>SuperCarriers now...that makes perfect sense lol I guess you're not quite comprehending the concept of "a specific role". |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 14:13:00 -
[8] - Quote
Smoking Blunts wrote:lol thats the number eft says. what should it be to kill a bs with a rep? BS fly with reps nowadays? |

Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2011.10.11 14:25:00 -
[9] - Quote
Smoking Blunts wrote:Lord Zim wrote:Smoking Blunts wrote:lol thats the number eft says. what should it be to kill a bs with a rep? BS fly with reps nowadays? ive seena lot of really bad fits coming outtta goons recently so yeh its possible I'm not the one implying that 650dps is insufficient to drop a BS because of "a rep".
Anile8er wrote:Shadowsword wrote:
If your Nyx doesn't have a support fleet, you deserve to lose it.
I dont disagree, however I dont deserve to loose a 26 bil isk ship because I could not deal with a solo random tackler by myself or small random nano gang with a dictor who never set out to kill a supercap. Actually, yes, you do. You're doing something dumb by wielding a supercap solo, you deserve the risk of losing it because the other guy was better prepared than you were.
Bring a ******* support fleet. |
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